简介:Mobileplatformdevelopsrapidlyinrecentyears,withitsperformanceandcapacityincreasing.Alargenumberofvirtualrealityapplicationssuchas3Dsimulationandvisualizationhaveappearedonmobileplatform.However,duetorestrictions,suchasthelackofcomputingresourcesandthelimitednetworkbandwidth,thevirtualrealitysystemsonmobileplatformcouldnothavecomparableperformanceastheirpeersondesktopplatform.Takingresourcerestrictionsintoconsideration,trade-offshavebeenmaderegardingthedisplayofvirtualrealitysystems.Weproposeaunifiednetworkschedulingstrategybasedonasynchronousmulti-thread,databasecache,prioritizationandeliminationofoverduerequests.ThisstrategyhasbeentestedontheprototypesystemofvirtualrealitysystemonAndroid.Theresultsdemonstratehighernetworkresourceutilizationandbetteruserexperience.