简介:ThisarticleprovidesexplanationstohowdistanceexternalQitherapyworksbyquotingvariousrigorouslydesignedcontrolledexperimentsconductedatvariouspartsoftheworld.Italsointroducesanewmethodoftherapy,Informationtherapythatreliesontheentanglementofinformationcarriedbylowhissingsoundplaybackwithmp3playertoentanglewiththeinformationofsubjectsexhibitedbythefacialphotowiththewholesystemplacedinasealedcarton.Preliminaryresultshaveshownhugepotentialforinformationtherapytobeappliedonneurologicalcases,particularlyonautismanddementia.
简介:Objective:Toobservetheeffectofacupunctureonimagesinautismchildren.Methods:Atotalof27casesofautismchildrenweresubjectedintothisstudy.ByusingaSPECT,thecerebralimageswerecollectedbeforeandafteracupuncturetreatmentandanalyzedaccordingtotherecommendedmethodsinforassessingthestateofbloodflow,radioactivityquantitydistributionandradioactivitycountinbilateralhemispheres.'JIN'sthree-needling'wasemployed.Theacupuncturetreatmentwasgivenonceeveryotherday,with4monthsbeingatherapeuticcourseandanintervalofonemonthbetweentwocourses.Results:Afteracupuncturetreatment,ofthe22cases,20hadremarkableimprovementand2hadimprovementincerebralbloodflow,withthetotaleffectiverateofimprovingcerebralbloodflowbeing90.8%.Beforethetreatmentthereweresignificantdifferencesbetweentheleftandrightcerebrum(P<0.001),andbetweentheleftandrightfrontallobesinradioactiveareas(P<0.01);however,aftertreatment,nodifferenceswerefoundbetweenthem(P>0.05).Aftertreatment,theradioactivitycountinthewholebraindecreasedsignificantlyincomparisonwiththatofpretreatment(P<0.01).Itindicatestheimprovementofcerebralbloodflowandcellularmetabolismafterthetreatment.Conclusion:Acupumctureconsignificantlyimprovecerebralbloodflowinautismchildren.
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简介:Background:Activevideogames(AVGs)encouragewholebodymovementstointeractorcontrolthegamingsystem,allowingtheopportunityforskilldevelopment.Childrenwithautismspectrumdisorder(ASD)showdecreasedfundamentalmovementskillsincomparisonwiththeirtypicallydeveloping(TD)peersandmightbenefitfromthisapproach.ThispilotstudyinvestigateswhetherplayingsportsAVGscanincreasetheactualandperceivedobjectcontrol(OC)skillsof11childrenwithASDaged6–10yearsincomparisonto19TDchildrenofasimilarage.Feasibilitywasasecondaryaim.Methods:Actual(TestofGrossMotorDevelopment)andperceivedOCskills(PictorialScaleofPerceivedMovementSkillCompetenceforYoungChildren)wereassessedbeforeandaftertheintervention(6×45min).Results:Actualskillscoreswerenotimprovedineithergroup.TheASDgroupimprovedinperceivedskill.Allchildrencompletedtherequireddoseandparentsreportedtheinterventionwasfeasible.Conclusion:TheuseofAVGsasaplay-basedinterventionmaynotprovideenoughopportunityforchildrentoperformthecorrectmovementpatternstoinfluenceskill.However,playofsuchgamesmayinfluenceperceptionsofskillabilityinchildrenwithASD,whichcouldimprovemotivationtoparticipateinphysicalactivities.